When performing a frame-all using the camera manipulator, the camera now centers correctly.It uses the pre-computed bounding box (if it exists), otherwise it is skipped.
If the mesh content is unloaded when performing a frame-all using the camera manipulator,.ContentUnload now unloads the layers properly on a geometry.Fixed an issue with matrix conversion to euler angles (degenerate case (gimbal lock).Vertically while using the camera manipulator. Fixed the issue of the horizontal orbit getting inversed when the camera is flipped.
#Autodesk maya 2012 empty opening screen code
Added the FileStream sample code to demonstrate the use of the FbxStream class.Added these new functions: FbxTime::SetFramePrecise() and FbxTime::GetFrameCountPrecise(), which use double values.Implemented FbxScene::Clone() to properly duplicate scenes.Thisįunction is for replacing the FbxMesh::ComputeVertexNormals() function that only supports smooth normals. It works in the same way as generating tangents. Added a new FbxMesh::GenerateNormals() function to generate normals.Added a new FbxGeometr圜onverter::ResetMeshesCenterToWorld() function to reset the center of scene meshes.Added these functions for bounding box calculation of nodes: FbxScene::ComputeBoundingBoxMinMaxCenter() and FbxNode::EvaluateGlobalBoundingBoxMinMaxCenter().The FbxGeometr圜onverter::SplitMeshesPerMaterial() function now handles skinning on splitted meshes correctly.Made improvements to make it possible to clone a character and its dependencies.No longer necessary to modify the autoexp.dat file of Visual Studio to see the string content with debuggers. FbxString uses a char pointer allocation again instead of an opaque std::string implementation for easier debugging and better performance/memory footprint.FbxGeometryBase::ComputeBBox() no longer computes or changes the bounding box value if the content is unloaded.Added the InvertX property and InvertY property to the camera manipulator for inverting controls.You can specify the start and end element it returns. Added a new function in FbxTime to retrieve the time string.
#Autodesk maya 2012 empty opening screen mac